Lewcid Systems exists to produce spatial interfaces and software structures towards holistically alignable societies.
Unity 3D team
Worked on the MARS Mixed and Augmented Reality Studio components for this legendary game engine at their San Francisco offices.
Created multiple innovative immersive experiences (Installation/VR/AR/Mobile-VR) from initial prototype to final production across Star Wars and other major partners such as VOID, Magic-Leap, Legendary and Google's Seurat team.
Co-Founder and Director of Spatial Standards, creating decentralized spatial contracting and economic platform.
Part of the games and Windows Holographic teams for about 3 years working on: numerous first party published titles, core systems and interactions (patent for Holographic keyboard), and Showcase experiences (medical app used in real surgical operation, construction, car design, etc.)
Carne y Arena team
Oscar(tm) winning VR installation directed by Alejandro Gonzalez Inarritu. I wrote the large-stage head-tracking, editorial tools, and numerous real-time effects.
Xbox 360 team
Worked on both first-party 360 titles (Alan Wake, Forza Motorsport 2, Rare's engine team), as well as on the XNA Platform's tools team (static and dynamic code analysis tools, etc.).
4D Process Modeling using Web/XR.
Developers of the HyperSpace Transaction Protocol (HSTP) for querying, hosting and transacting across decentralized spatial networks, forming a visual representation and language for the economy and the internet.
self-funded blue-ocean initiatives
(still in stealth mode)
Future of Economics
How a "Visual Social Network" of economic interactions could reframe our concept of currency; and provide an AR lens over the word, revealing the ecosystem behind economics.
Future of Information
How to visualize and interact with any software computation; letting us explore any algorithum from machine-learning, to privacy, to the "glass bead game" of software itself.
Future of Biofeedback
Yoga-inspired bio-feedback visual meditation using interactive fluid simulations of traditional chi practices. Uses VR to help people learn the subtle self-perception language of the body.
for numerous corporate and independent organizations in the areas of
Based on AAA experience with HoloLens, Kinect, Oculus, Vive, Magic Leap, VOID, DirectX, etc. Often before official hardware releases.
Based on deep experience with prototype hardware configurations, complex interaction via computer vision, GPU shading and compute, CPU optimization, Unreal, Unity, C languages, etc.
Medical / Biofeedback
Combinatin of deeply researched Yoga-inspired visual meditation techniques, real-time holographic interfaces for surgical environments, and molecular vision experience.